Node PDX – Introducing Zach Bobb, Paul Jungwirth, Forrest Norvell and Charlie Key

…and the fifth iteration of Node PDX Introductions!

Zach Bobb is presenting…

Building a Computer In Your Browser

Zach the TriMet Ticket Man!

Zach the TriMet Ticket Man!

Zach is a mobile engineer with GlobeSherpa working hard to bring you the app that will let you buy TriMet tickets on your phone.

Want to learn how computers work under the hood while learning Web technologies? Come learn about the Von Neumann 51, a series of tutorials that will take you through building a computer from the ground up in JavaScript, HTML5, and CSS3.

The talk will start by laying out some of the motivation behind the project and then demonstrate some of the components people will build through the tutorials: logic gates, adder circuits, displays, etc. The end of the talk will demo a prototype of the vN51.

Some of the technologies in this talk are:  D3 | A JavaScript library for dynamic data-driven SVG graphics HTML5 Canvas | Pixel manipulation for display output

Paul Jungwirth is presenting…

Handling Errors with Cluster and Domains

Paul

Paul

Paul will jump into,

Node’s callback pattern makes error handling difficult: throwing an exception kills the entire node process, terminating all current requests, and every callback initiates a new stack, so stacktraces are terse and don’t indicate how you got where you died. You can solve these problems using some newer features of Node called clusters and domains. This talk with explore using these tools for better error handling.

Forrest Norvell is presenting…

Do as I say, not as I do: Node in the real world

Forrest

Forrest

Forrest is a software engineer who has spent the better part of the last two years working with Node full-time, first working on bringing Singly’s Locker Project up to web scale, and then exploring the wilds of monitoring the performance of Node applications for New Relic. He has learned an unreasonable amount about JavaScript, V8, libuv, and making it all work well in the real world.

Forrest has spent the last year plumbing the depths of Node for New Relic, as he brings support for Node to New Relic. It’s a process that has required ingenuity, guile, and the willingness to break a lot of otherwise very sensible rules. He will take you on a tour of some of the more powerful but dangerous tools in the JavaScript toolbox: monkey patching, working with Node’s internals, and mixing synchronous and asynchronous code without setting your hair on fire.
Charlie Key is presenting…

Building a Multiplayer World for Pillow Pets

Charlie

Charlie

Charlie is Co-founder of Modulus, a premier Node.js hosting solution. He has spent the last six-years working in the software, where he has created over a dozen production websites and applications for many global brands.

He is also a core contributor on Pulse game engine and one of members of the team who developed Pillow Pets World.

The talk will dive into the design goals, architecture and end result of creating this massive virtual world. Come see how Pulse (a HTML5 game engine) and Node.js were combined to create a fast, expandable, mobile ready world. Targeting a game at 10,000,000 people? Then come and find out how Pillow Pets World was built. Pillow Pets World is a virtual world built for millions of kids. Scalability and performance were aspects that were included from the start.

The technologies included in this talk are:

Pulse | HTML5 Game Engine Node.js | Scalable small servers Socket.io | Real-time communication using Web sockets Redis | Small in memory storage used for pub/sub communication between servers

Are you signed up?  BUY YOUR TICKET FOR NODE PDX HERE

Want to learn more? http://nodepdx.org/

Want to know the dates? http://nodepdx.org/

Want to know who else is speaking? Stay tuned here or go check out http://nodepdx.org/!

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